Update v 0.5.0.7 - tons of bugfixes, improvements, balancing
Hey all!
Today's updates Itch version with a bunch of patches!:
v0.5.0.4
NEW: Setting to prevent minor patch notes from showing up (any major updates will still show)
NEW: Setting to auto-deny events added - i.e. declining paying a bribe (unlocked in research) - *It requires auto accept/ignore setting to be on as well
NEW: Added info of what ammo type a turret/corpus has as it was now impossible to know
BUGFIX: Fixed an issue where on Steam wrong text would show up on Steam version on Mission 12 completion
CHANGE: Increased max tiles gained from each territory by 25%, as it was too easy to mess up early game
CHANGE: Doubled effect of coverage increase upgrades for doctors, policeman, fireman + fixed their descriptions
CHANGE: Increased researcher knowledge gain bonus upgrades from 20%-30% per upgrade
CHANGE: Some other minor display fixes done on smaller screens
v0.5.0.5
NEW: Detailed stats of buildings will now also show starting/prestige bonus
CHANGE/BUGFIX: Current gains of buildings now show actual output with all types of boosts included
CHANGE: Added a security override to try to re-save the game after a certain period, if it was marked as "still saving". This will hopefully solve an issue some of you had where the game would on occassion not save properly.
CHANGE: Several other smaller display/text improvements were done
CHANGE: Increased minimum intensity of earthquakes, as it was weird feeling earthquakes with 0.1 by Richter scale :)
BUGFIX: Mining rate display now properly includes starting/prestige boosts
BUGFIX: When clicking on setup colony, while zoomed in on World map it would sometimes click over the UI into the territory
BUGFIX: Fixed an issue where attacking the last region in the continent would already consider it fully conquered.
BUGFIX: Slightly improved layout of market chart, as sometimes the chart would dance frantically
NEW: Editable hotkeys! You can now customize your hotkeys in Settings! NEW: Added "assign/build options x100" setting, which changes 1/10/100 options to 100/1k/10k CHANGE: OCD option will now scale to the nearest multiple of 10. I.e. 10,20,30,...100,200...1k,2k... Making it probably the option you'd want to use in most cases :) BUGFIX: Fixed an issue where Starting screen for choosing perks would not be fully visible on smaller screens
v0.5.0.7 CHANGE: Exploring will now always ensure correct average of all resource types given per territory no matter how many explorers you explore with - even if it's done in a single trip!
CHANGE: Vastly reduced scaling of enemy military and economic power if you are not actively expanding. Reduced from 1% to 0.1% increase per week. Note: Scaling based on infamy and notoriety remains unchanged, as the main problems was players idling the game for (game) years without expanding. Also remember you can reduce effects of scaling by up to 50% with diplomacy!
Files
SimPocalypse
Simpocalypse is a post-apocalyptic civilization simulator, where you manage your settlement to become a global empire!
Status | Released |
Author | GamexStudio |
Genre | Simulation, Strategy, Survival |
Tags | 4X, Automation, City Builder, Clicker, Idle, Management, Post-apocalyptic |
Languages | German, English, Spanish; Castilian, French, Italian, Korean, Dutch, Polish, Portuguese (Portugal), Chinese (Simplified) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Version 1.0 RELEASED!!May 11, 2021
- Update: New World Order - v0.9 just released!Apr 27, 2021
- Nuclear Update v0.8 is out!Mar 23, 2021
- Small updates/bugfixes: v0.7.0.1Mar 02, 2021
- Our biggest update to date - Combat Rework is out! v0.7.0.0Feb 25, 2021
- v0.6 - Progression Part 1 Update is out!Jan 20, 2021
- v0.5.0.10 + Game Roadmap!Jan 06, 2021
- Simpocalypse full version is now available!Dec 15, 2020
- Update v0.4.9.8 - Balancing changesDec 11, 2020
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