Nuclear Update v0.8 is out!


Hello everyone,

we're excited to deliver you the biggest update to date – Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward.


With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues/inconveniences, as well as added several new quality of life options, and settings to customize your experience a bit. 

To sum up what’s new with the Nuclear update:

- Completely revamped UI and graphics of the game, for a more modern and cohesive look: Menu, UI, Research, Combat, World, and Popups all now have a completely fresh look!





- New Ambiental music added, created by Jan Aleš Mlinar (Nomon Atur)

- New UI vastly improved player feedback of what is changing/not working etc. that makes it much easier for the user to react

- Added Clear All options to build and produce queues

- Vastly improved player onboarding and guiding

- Added a Game Guide (a small wiki)

- Added ability to name your saves by double-clicking on them

- Added x100 buy/Assign options directly to the QoL settings popup

- New settings for disabling sound groups, battle popups, disabling save plan warning popup, displaying real-time instead of game-time

- New Hotkeys for switching between views quickly added to settings

- Added reset all settings & hotkeys options

- Improved notification system to be far less obtrusive, and also any notifications with a “+” next to them, will show you actual useful information now

- Resource group collapsing works in a more natural/useful way now

- Improved performance and fixed several memory leaks

- Improved scaling of UI for smaller screen

- Improved starting story scene

* Feel free to read all the changes in our Patch Notes.



!FRESH: Nuclear Update Trailer!

With this massive update, we’ve also updated the official game’s Trailer, which should better present the current version of the game and help us spread the word about the game better. As we are a small team working hard on the project, any additional exposure means a ton to us, and with the help of a fresh trailer, we can surely better present the game now.

Like already mentioned in our previous posts, we also changed the price of the game now, and this will probably be the last and final price increase of the game.


What is coming next?

Follow our Discord or Twitter to stay tuned. Recently, we also released our Development Roadmap, which you can follow here: LINK

But, just to quickly sum-up what we have in plan to release in the next updates: Steam achievements, Mac Build, Extra/Improved sound effects, Challenges & Game difficulties, Mobile adjustments, Civilization points,…

If you haven't yet, make sure to add SimPocalypse to your wishlist on Steam (Thanks ;)):
https://store.steampowered.com/app/1351500/SimPocalypse/

________________________

Join us on our Mission and let's grow together:

SimPocalypse/Goals

Follow us via channels below, let us know your thoughts and see how the game evolves through time ;)

Have fun everyone! :)

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Files

simpocalypse_demo_ver24.zip Play in browser
Mar 23, 2021

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