Our biggest update to date - Combat Rework is out! v0.7.0.0


Hello everyone,
we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes.


Even though it took us a bit longer to get this done, it should be worth it, so we can't wait for you guys to check it out! This update focuses on improving various issues our combat system had – from parts, better progression, to UI & better graphics, it touches on all and sets the game up for a much better experience!

To get all details about the update – follow our Patch notes…. LINK

OK, Let’s check what’s new with this update:

NEW map & combat graphics:
- vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it
- new tank images – each tank type (mobile, defensive...) will now have a different image to be able to easily differentiate between them
- improved animations, explosions & sounds in battles
- battle panel improved to be cleaner and clearer
- added different combat formations to help you position your tanks better quickly
- world map and territories will now have different terrain vegetation to make for a much more immersive experience
- starting tank parts and new parts found will also match territory terrain

NEW tank parts & combine system:
- completely reworked the UI of inventory and how parts are utilized
- parts now have an additional speciality based on terrain where you find/get them.
- A tank can have only the parts of same type and speciality
- filter & sort options added to inventory
- added a combine system, that allows you to join the same type of parts into new, stronger version.
- no limit on how many pending parts there can be (i.e. wasting them)
- parts with higher stats or special ammo types will now also have a slight uranium cost, giving uranium a much bigger meaning


NEW combat active skills & research upgrades
- added 2 new active skills that you can use during combat to help you defeat tougher opponents via the support from support planes (unlocked and upgraded via research)
- added ability to have tanks aim at your will and optimize their performance
- added a convenient aim priority option during battles to optimize their performance
- research upgrades added for more inventory slots
- added customizable hotkeys for all these skills


REWORKED military colonies
- they will no longer require gold to operate, but instead, you will be able to assign your corpuses towards military colonies
- These military colonies will when conquered bring a much bigger gold profit than economic ones, but at a cost of citizens & tanks lost
- Tanks lost in colonies will also grant you significant experience towards their corpus, making them great to be able to level up your corpuses faster
- military colonies now allow you to gain experience and conquer regions faster


IMPROVED progression and balance:
- improved enemy scaling of tanks
- Parts found will now scale the further you get into the game
- part rarity will now have a more clear effect
- improved enemy scaling of tanks
- reduced build time of tanks by about 40%
- reduced cost MX of research points from 1.5 to 1.6
- teacher research bonus increased from 10 to 30%
- researcher research bonus increased from 30% to 50%

We don't want to be too long with this note, so in case anyone is willing to read more about the update, please follow our Patch Notes

To quickly sum-up all the other changes made:
- IMPROVED performance on various maps and during battle
- fixed various memory leaks
- IMPROVED player onboarding (- when enemy tanks with new stats are met on the battlefield, they will be introduced to the player and how to best deal with them)
- overlay on the battle to help guide new players better
- various other bugfixes and other improvements

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*As we mentioned before, while still in Early Access we are slightly increasing the price of the game, so in case you are getting the game now, you should still get it for probably one of the best prices.
COMING NEXT
There are still many more things we wanted to improve with the combat (more automation/QoL options), but couldn’t fit all in this update. We will still be addressing many things in future updates, particularly with the next upcoming major ‘’Nuclear Update’’, where we will modernize the WHOLE UI of the game!
So some things, we deliberately didn't completely polish with this update, as they will be getting a bigger rework soon anyway :)

We hope you enjoy the update – let us know what you think and what else you would like to see changed/added in future updates! If you'd take a minute to rate our game wherever you are playing on, that would also be extremely helpful to us! There is a ton more we still have in store for you :)

- GamexGames Team

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Don't forget to check out the RoadMap of the next updates coming up:
SP - Roadmap
Join us on our Mission and let's grow together:
SimPocalypse/Goals

Files

simpocalypse_demo_ver21.zip Play in browser
Feb 25, 2021

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