Update: New World Order - v0.9 just released!


Hello everyone!

Today we rolled out the “New World Order” update, which brings new content,Steam Achievements & Challenges, Game Difficulties and a lot of balance and several big Quality of Life improvements!

NEW:

  • 40+  Achievements
  • 6 Challenges
  • Introducing various difficulties, including Hard mode with 5 New events
  • 6 public buildings now also have advancements
  • 4 new citizen assigning automation options, including a massive building management configuration to make your late game life easier (unlocked in Research)
  • New effect, where having too many idle/not working citizens will now slowly negatively affect happiness. This gives more meaning to management and citizens at all stages of the game.
  • 2 new upgrades to help you gain Research Points even faster in late game





BALANCING

  • All buildings will now provide way more jobs, so that all of your citizens will now actually have a purpose
  • Amount of max builders is now capped to 1 per every 5 build tiles
  • Building without any job capacity will no longer be affected by citizen productivity (positive OR negative) - I.e. Solar Panels, Rain Collectors, Filtering Stations
  • reduction of notoriety/infamy is now double
  • Military colonies increased in price by x2 to better compare to regular battling
  • Lowered event frequencies to not have events be as annoying
  • Research Point costs for advancing reduced from 5 to 1 point

DISPLAY

  • We’ve reduced the white/negative space of building boxes, so that more now fit on the screen, making management more convenient
  • Added some UI improvements to make the game feel a bit more alive & visually appealing (i.e. animations on build buttons)
  • Product stock page revamped
  • Fixed some display issues in event history views
  • Added event trend information next to relevant jobs during events, to make it clearer what needs to be done
  • Made it clearer in research which upgrades are permanent

PERFORMANCE

Vastly improved performance (by up to 60%+), particularly in resources view. This should also help get rid of any flicker issues, and allow you to play at faster speeds without a significant performance slowdown.
* Performance in maps/research should be slightly improved with this as well

BUGFIXES

  • Added a logarithmic growth to market demand, to not have it grow to insane numbers and bug out things
  • Fixed some issues with cursor changing on hover when it shouldn’t
  • Fixed some issues with assign buttons sometimes not disabling
  • Fixed some issues with some research nodes sometimes not being clear if research can be bought or not
  • Fixed some bugs with water sources/toxicity not always properly showing up
  • Fixed some bugs with combine and made some things in filtering clearer

OTHER

  • We’ve moved several QoL upgrades that required research to now always be available (don’t pause during popups, ignore events etc.)
  • All QoL upgrades in research will now be permanent once you buy them (not removed after prestige)
  • New events will now always show up the first time in a run so you are aware of it and what it does. You can disable this specifically, but we recommend not to so you don’t get surprised by what any new events we added need you to do :)
  • Added a small delay between tooltips show up, to not feel as spammy when you just move your mouse around
  • Several other smaller bugfixes, display issues and improvements were done

____________________

We hope you enjoy all the changes & the new content :) We are already preparing a lot more, and some significant updates will be added in the next 2 weeks as well!

Also, we'll be launching out of Early Access on Steam on May 11th
- when we'll run some extra discounts during the launch week, so make sure to add the game to your wishlist  if you haven't yet, to get notified on the discounts and the release date! ;)


Join us on the Discord, where we share our work-in-progress, discuss ideas/improvements, hang out with the community.

Files

simpocalypse_demo_ver25.zip Play in browser
Apr 27, 2021

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