v0.5.0.10 + Game Roadmap!
Hello everyone!
First, we wanted to let you know that we published our updated development Roadmap publicly here: https://www.simpocalypse.com/roadmap
It will give you a better idea of the main updates we have planned for the game up till end of March. We will keep it updated regularly, so you can keep track of our progress
While we will still be doing separate minor updates to address any issues quickly, we will mostly be batching updates to optimize our development time. The first bigger batch "Progression Part 1" is planned to be released by end of next week, and it will deliver bigger late game balancing/progression and gameplay improvements.
Itch.io version has been updated to v0.5.0.10 just now:v0.5.0.8
BUGFIX: Auto exploring to new Regions will now work properly, HOWEVER only for conquered regions after this update. There was an issue where colonization did not initialize some things properly, so this will unfortunately not work for past conquered colonies that had this issue.
BUGFIX: Colonized regions will now properly initalize all territory boosts
CHANGE: Reduced flicker bug of exploring progress bar
CHANGE: Some other minor display fixes done like adding number formatting where it was missing
v0.5.0.9
BUGFIX: Continent to conquer text always showing 0/7
BUGFIX: Fixed an issue with some players getting "black screen" when speeding through battles. There's a chance it might still happen, but should at least allow you to play without reloading the game. A full fix to this will be resolved with upcoming performance improvements.
BUGFIX: Toxicity sometimes showed as NaN
BUGFIX: Fixed an issue, where last cycle of build queue would not properly refresh the building data
BUGFIX: Fixed an issue with Auto Rations setting, where it would uncontrolably flicker indefinitely
v0.5.0.10
BUGFIX: Fixed an issue where market was easily exploited to gain guaranteed profits by buying/selling immediately.
BUGFIX: Fixed an issue where button to start the game was not visible on some devices with bigger display text.
BUGFIX: Connectivity bonus from cars will now be properly recalculated if you sell them/your population changes.
BUGFIX: Colonies will now properly detect if a region is conquered already, or another colony was setup there already, and prevent it from expanding there.
CHANGE: Added info on territories conquered and explored while hovering over regions on world view.
CHANGE: OCD will now allow assigning citizens when you have enough to assign up to max, even though not enough for the next OCD point
BUGFIX: Fixed an issue where "territories to conquer" would not refresh properly when first visiting a region.
DISPLAY: In corpus upgrade, changed text for aura amount to be clearer.
DISPLAY: Removed Average price from market, as it is mostly meaningless, and could lead to confusion about what it meant exactly.
DISPLAY: Changed item prices in market to 3 decimals to work in all cases properly
Let this be a first small taste of updates to come in early 2021 :slight_smile:
Files
SimPocalypse
Simpocalypse is a post-apocalyptic civilization simulator, where you manage your settlement to become a global empire!
Status | Released |
Author | GamexStudio |
Genre | Simulation, Strategy, Survival |
Tags | 4X, Automation, City Builder, Clicker, Idle, Management, Post-apocalyptic |
Languages | German, English, Spanish; Castilian, French, Italian, Korean, Dutch, Polish, Portuguese (Portugal), Chinese (Simplified) |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Version 1.0 RELEASED!!May 11, 2021
- Update: New World Order - v0.9 just released!Apr 27, 2021
- Nuclear Update v0.8 is out!Mar 23, 2021
- Small updates/bugfixes: v0.7.0.1Mar 02, 2021
- Our biggest update to date - Combat Rework is out! v0.7.0.0Feb 25, 2021
- v0.6 - Progression Part 1 Update is out!Jan 20, 2021
- Update v 0.5.0.7 - tons of bugfixes, improvements, balancingDec 23, 2020
- Simpocalypse full version is now available!Dec 15, 2020
- Update v0.4.9.8 - Balancing changesDec 11, 2020
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