v0.5.0.10 + Game Roadmap!


Hello everyone!

First, we wanted to let you know that we published our updated development Roadmap publicly here: https://www.simpocalypse.com/roadmap

 It will give you a better idea of the main updates we have planned for the game up till end of March. We will keep it updated regularly, so you can keep track of our progress

While we will still be doing separate minor updates to address any issues quickly, we will mostly be batching updates to optimize our development time. The first bigger batch "Progression Part 1" is planned to be released by end of next week, and it will deliver bigger late game balancing/progression and gameplay improvements.

Itch.io version has been updated to v0.5.0.10 just now:

v0.5.0.8
BUGFIX: Auto exploring to new Regions will now work properly, HOWEVER only for conquered regions after this update. There was an issue where colonization did not initialize some things properly, so this will unfortunately not work for past conquered colonies that had this issue.
  BUGFIX: Colonized regions will now properly initalize all territory boosts
CHANGE: Reduced flicker bug of exploring progress bar
CHANGE: Some other minor display fixes done like adding number formatting where it was missing

v0.5.0.9
BUGFIX: Continent to conquer text always showing 0/7
    BUGFIX: Fixed an issue with some players getting "black screen" when speeding through battles. There's a chance it might still happen, but should at least allow you to play without reloading the game. A full fix to this will be resolved with upcoming performance improvements.
    BUGFIX: Toxicity sometimes showed as NaN
    BUGFIX: Fixed an issue, where last cycle of build queue would not properly refresh the building data
    BUGFIX: Fixed an issue with Auto Rations setting, where it would uncontrolably flicker indefinitely

v0.5.0.10
    BUGFIX: Fixed an issue where market was easily exploited to gain guaranteed profits by buying/selling immediately.
    BUGFIX: Fixed an issue where button to start the game was not visible on some devices with bigger display text.
    BUGFIX: Connectivity bonus from cars will now be properly recalculated if you sell them/your population changes.
    BUGFIX: Colonies will now properly detect if a region is conquered already, or another colony was setup there already, and prevent it from expanding there.
    CHANGE: Added info on territories conquered and explored while hovering over regions on world view.
    CHANGE: OCD will now allow assigning citizens when you have enough to assign up to max, even though not enough for the next OCD point
    BUGFIX: Fixed an issue where "territories to conquer" would not refresh properly when first visiting a region.
    DISPLAY: In corpus upgrade, changed text for aura amount to be clearer.
    DISPLAY: Removed Average price from market, as it is mostly meaningless, and could lead to confusion about what it meant exactly.
    DISPLAY: Changed item prices in market to 3 decimals to work in all cases properly

Let this be a first small taste of updates to come in early 2021 :slight_smile:

Files

simpocalypse_demo_ver19.zip Play in browser
Jan 06, 2021

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